What D&D Character Am I?

Jul. 24th, 2015 01:39 pm[personal profile] alee_grrl
alee_grrl: A kitty peeking out from between a stack of books and a cup of coffee. (Default)
I know I've been missing in action lately. Mostly been just recovering from the last few years and low on words and spoons. Will hopefully start feeling up to posting more frequently again soon. In the meantime, I wanted to share this fun meme that I discovered via the lovely [personal profile] sulien.

There is a quiz that will tell you what your D&D character would be, complete with stats and alignment. I wasn't terribly surprised by the results. Although I did think I would be more neutral good than chaotic good, but then I remembered that my patron god is a trickster god who governs travelers and misfits and my patron goddess is one governing death and transition. So chaos is kind of a large part of my life. I was completely unsurprised by the classes I got. Not only were these two of the classes I always played when I did game, but they also fit my nature. I'm very much a back to earth, practical, environmentalist pagan which is modern day Druid in a nutshell. And with as arcane and incomprehensible as the legal system is, lawyers may as well be wizards. Not to mention that wordsmithing is a magic of its own.

I Am A: Chaotic Good Human Druid/Wizard (3rd/2nd Level)


Ability Scores:

Strength-8

Dexterity-10

Constitution-10

Intelligence-14

Wisdom-15

Charisma-13


Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Wednesday What Are You Reading

Jul. 15th, 2015 05:08 pm[personal profile] kafj
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I've not been reading so much recently. A sudden outbreak of pregnancy among my colleagues has meant that I've been spending a lot of my time on trains and in the evenings doing patchwork instead.


Currently reading

The Paying Guests (Sarah Waters) - I am only a couple of chapters in so far, but enjoying the period detail and atmosphere. Either Waters is improving as she goes along, or she's just better at twentieth-century historicals than she is at nineteenth, but I'm finding her recent books far more convincing. Oh, I enjoyed Tipping the Velvet and that bunch, but there was a theatricality to them that never quite felt real.

Speaking of which, I picked up Frog Music (Emma Donoghue) to read on the train a while back, put it down to get off the train, and never picked it up again. I should.


Recently finished

Unaccustomed Earth (Jhumpa Lahiri) - a beautiful, luminous collection of short stories. Common themes run throughout them - moving from India to the United States of America and back again; mixed marriages; family relationships; relationships beginning and ending - but each is unique.

Unfinished Portrait (Agatha Christie) - this was the first of Christie's Mary Westmacott novels that I'd read. Mildly disappointing; I think Christie shows her work to best advantage when she has a tight plot to hang her characters on. I do think that she writes people very well, but this felt rather aimless.

Nebula Award Stories 3 (ed. Roger Zelazny) - stories shortlisted for the 1967 Nebula Award, and showing it rather. When one considers how frequently sordidly presented bare breasts feature in these authors' visions of the future (seriously, there are what? seven stories in this book, and topless women appear in at least three of them) one begins to understand where the Sad Puppies are coming from, not that one has any sympathy, and to be profoundly thankful that, wherever we're going, at least it isn't there. Was rather surprised to find that what's done in Ecce Homo hadn't been done before, and disappointed it wasn't done better.

The Narrow Road to the Deep North (Richard Flanagan) - really not the thing I'd have chosen to read in a very hot June, but it was a book club choice. Consequently I approached it with a bad grace and couldn't see why it had won the Booker or whatever it was that it won. Parts of it were very good - the actual POW sequence, for example - but taken as a whole I found it sprawling and directionless.

The Truth (Terry Pratchett) - I seem to have stalled somewhat on Discworld, mainly because we have the later books in hardback and so I can't take them on the train with me.

The Listener (Tove Jansson) - short stories, in which nothing much happens but it's so beautifully observed and written that you don't care.

The Marlows and the Traitor (Antonia Forest) - I've mostly been acquainting myself with the Marlows series via fanfic, which (as is often the case in small fandoms) is of such a high standard overall that one forgets what's canon and what isn't, and am therefore almost feeling as if I've finally got round to reading that one really good Marlowfic that everyone's been recommending. Anyway, I enjoyed it very much, at least once I'd got past the first few chapters, in which people were wilfully doing things that they knew to be ill-advised. It's a really good children's adventure story, actually half-way plausible and with well-rounded characters. Far superior to the Famous bloody Five, and even to my beloved Lone Pine Club.


Up next

Possibly one of the Swallows and Amazons books. Or John Buchan or something like that.


Poetry

Small quantities of Frank O'Hara and Sylvia Plath.


Other media

Actually got my act together and dragged Tony to the cinema to see Mad Max: Fury Road, which was good but very loud. I don't think I have anything to say on it that the rest of the internet hasn't said already.

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